@whatzitooya Thank you for your well articulated and thought out response. Your efforts to create a fun playing environment coupled with your neutrality and also the team moderating this server will always distance yourself from other unofficials and officials. You do us players a great service and I am grateful for it. You try to balance this game which, though a great environment created by WC is a mess on balance leaving it up to individual servers to try and create a game out of WCs sandbox.
I'm not trying to complain but I experienced ARK from a lot of different angles and I have seen what does work and what doesn't, the consequences of certain direction choices, intended and not. I can only offer this experience to you and of course you make the choice that you see best.
As I see it, the biggest single item that you're changing is a level playing field between tribes of different sizes. And this is one of the most important factors in creating a good PvP environment.
Low rates creates inequality and this inequality is the enemy of creating a good PvP environment. You want people battling at roughly the same tier and the best way to do that is high rates.
The most fun fights always had 2 main conditions:
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Losing (or even winning) didn't have enormous costs
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The fight had dynamics that weren't just max tier meta
I know from a server administration perspective, server performance seems critical, especially when players complain about it. But it's the game that really matters, not the server. The sluggish PvP is not related to server performance, it's related to people not having incentive or resources to PvP.
I'm just suggesting that if you give people those two factors, you'll have a far more sustainable player base than one with immaculate server performance. Low rates destroys the resources people have to PvP with and unique PvP encounters normally happen not at max tier.
If you are decided on the rates for Rag and Center, then maybe consider your rotating server which I assume will be wiped frequently to have high rates. This would both give incentive for people to play on it and create fighting that doesn't come with huge loss. Have transfers one-way.
One of the most fun PvP nights I had in ARK was fighting for a scorched earth official on rexes. We were Alpha with 2 turrets, a Paracer and flame arrows. Nooblets caught this one on his stream when we raided him here
https://www.youtube.com/watch?v=iPEWKRFfXpc
This type of fight only happens after a wipe so if you want PvP that utilizes all tiers, the only way I've seen it happen is with frequent wipes.
In the end there is one rule that is basic to Ark, the lower the rates the less PvP there is. Even on these servers, which you consider stagnant, I had some PvP encounters. I shot at people and got raided 4 times. At 5x I would have been completely sick of rebuilding. Also, I was talking to a tribe just last night about setting up a base to be raided at a pre-scheduled time. I had bred a bunch of pteradons with high melee and was going to build a base that would have let them out of the cage to help with raid defense when needed. It was a cool base design and would have been a really fun raid for whoever participated. This type of player generated content is the best kind on Ark and is impossible with low rates.