Since we can apparently vote for our own designs, and I'm totally not biased , my votes are:
- Whatz's S Logo
- Jester's Gear Logo
The voting is still open, as of this message, but I would like to extend a huge thanks to everyone who took the time to participate. My criticism for all other logos is the lack of simplicity. Some of they would work amazingly in large format, however a logo will be used in website header with a maximum height of around 50-60px, discord channel icon, bot icons, etc. At that height, for logos with text it becomes near illegible and the details and lines mesh together to make a "blob". Perhaps the fault lays with us for not providing use-case guidelines.
With that said, my logos votes are not without criticism.
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S Logo. While simple, leaning towards generic, and it might be too simple and not establish a strong identity. There is some playful shadowing and subtle color breaks for added depth. The "S" shape lends it self to the "S" in Supreme. It functions as a letter and a brand identity. My initial goal was to add some beveling across the shape to identify more closely as a Tetris shape. In this way, the "S" would still be clear and further detail would accentuate the "gaming" aspect, retro and modern at the same time. I didn't get to it in V1 but definitely something to work on for V2 if the time comes.
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Gear logo. Again, perhaps too generic. The controller is an obvious allusion to gaming but my concern is that it relates too closely to an XBOX controller and we do not host nor plan to host console servers. It may send the wrong message as to what TYPE of gaming community we are. The argument can be made that PC players can play on controllers, but that's definitely a minority. Secondly, the gear. I can't really marry the shape with anything that we are related to. We don't do anything mechanical and it seems the gear is just fluff to distract from the generic controller. Then, the tiny details such as buttons and d-pad will be lost in header and icon formats. In addition, the gear teeth will not render properly in small sizes and particularly low resolutions. It will display as a very rough and fuzzy circle.